Remember that most mods are not compatible with Ironman as they change game balance. These tags are most commonly used to spawn equipment into the game. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. If you're looking for equipment codes, check out our equipment names list. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. tiermaker.com. With Death or Dishonor equipment variants can alternatively be licensed from other countries. Buildings are done with enable_building = { }. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Notably, this also applies to the modifiers of the technology. Notably, this also applies to the effects of the technology. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. All rights reserved. The GFX also decides the size. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. Please note that you must have the appropriate technology to receive the equipment. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. DnD alignment: Lawful Good. See also: Naval units. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. You want this one here. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. There are two primary arguments that modify the cost to a technology. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. I dislike the Congress feature and the civil war so im not huge on playing America. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. Unpopular opinion: battleplans are the most fun way to play the game. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Questions, Paradox The table below excludes armor designed by the No Step Back DLC tank designer. Theamusingly accurate namedelivers on its promise. See also: Air units. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Previously Chief Germanist for Green Man Gaming. In order to select a technology folder, it should appear in the top selection. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. In order to assign an experience type to a technology, xp_research_type = army is used. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Do ccs not work with mods? Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. But you have to go down the Confederate path. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. 82. r/hoi4. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. Sometimes totally overhauling the game requires a subtle touch. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes This is in addition to the technology's actual description, rather than overwriting it. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. I see a lot of "how to win as the soviets" posts in here. Statistics, stats, or equipment values are values that equipment types can carry. This mod can trace its origin back to Hearts of Iron II. These days it receives rare updates as most work now goes into R56. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. Create an account to follow your favorite communities and start taking part in conversations. research_cost = 1 assigns the base research cost for this technology. Additionally, incredibly important are the gridboxes representing technology tree branches. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Where can I see the custom equipment added by a mod? Last time we checked, this mod is compatible with Husky 1.9.1. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This comes in handy when you're just learning the mechanics of the game and want to have fun. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. All rights reserved. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Press question mark to learn the rest of the keyboard shortcuts. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. This is a one stop shop for a total enhancement of the game. This has 3 types: army, navy, and air. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Compatible with Collie 1.10. If only there was something more immersive? So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. The error message complains about something with map error. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). By default, there can be no more than 3 sub-technologies defined within an item[4]. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Ship variants (ship classes) have a particular set of modules attached to them. Support Equipment is an example of a type of equipment. You can purchase equipment from the private sector, a new economic system. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Press question mark to learn the rest of the keyboard shortcuts. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. This has an effect on production efficency retention. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Convoys (only 1). does it allow tank, ship, and aircraft designer menu? The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! Make sure you dont accidentally download the old version of the mod. The offset in pixels to use a singular unit when positioning technologies. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Enhanced Non-Historical Outcomes is it possible to find out the name of the equipment from the mods? This mod features between 10-20 years worth of content for all the major powers, including some minors. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. 517. This would also make the description the same as the equipment's description, if one is present. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. New comments cannot be posted and votes cannot be cast. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. This is a community maintained wiki. It also will have to be within a technology folder that's assigned to hold doctrines. It is only visible to you. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. If you spot a mistake then you are welcome to fix it. This mod is compatible with Version 1.9.2 Husky & all DLC. defined within the interface file of the folder. These can be edited to change the position or the font. This assigns a particular experience type to the technology. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. we didn't, only added techs have a different nomenclature. This is because porting Rt56 USA proved to be too much work. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Technologies can be used to apply effects and static modifiers towards the country researching them. Press J to jump to the feed. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. A technology or doctrine tree item is the technology itself within the tree. Kaiserreich asks the daring question of: What if Germany won WWI?. Adding icons, including the background or the stripes highlighting technologies. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This in particular is done in the. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. This item has been removed from the community because it violates Steam Community & Content Guidelines. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined).